In 2021, I freelanced for Catch & Release and had the honor of making some 3D characters for their game Rolling Hills: Make Sushi, Make Friends. I was provided character concept art and a default 3D head + body, from there I was responsible for completing each character's hair, clothing, and expressions. This process involved high poly sculpting the character's hair and clothing, retopology, low poly modeling, UV mapping, baking, and stylized PBR texturing.