Kristen Malone
Kristen Malone
3D Artist
Redmond, United States of America

About

Hi! I'm a 3D Artist in the Greater Seattle Area. I love bringing stylized props and characters to life!

Resume PDF

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Skills

3D ModelingLow-poly ModelingRetopologyTexturingTexture BakingUV MappingDigital SculptingConcept ArtDigital PaintingMocap

Software proficiency

Maya
Maya
3DCoat
3DCoat
Photoshop
Photoshop
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Substance Painter
Substance Painter
Substance Designer
Substance Designer
CrazyBump
CrazyBump
Arnold
Arnold
mental ray
mental ray

Productions

  • Blank production
    • Video Game
      Minecraft Character Creator
    • Year
      2019
    • Role
      3D Artist
    • Company
      Microsoft
  • Altspacevr
    • Video Game
      AltspaceVR
    • Year
      2018
    • Role
      Prop Artist
    • Company
      Microsoft
  • Avatars logo
    • Video Game
      Xbox Avatars
    • Year
      2018
    • Role
      Character Artist
    • Company
      Microsoft

Experience

  • 3D Artist (Contract) at Microsoft
    Redmond, United States of America
    January 2019 - February 2020

    - Created and designed pixel art body and clothing items that can be equipped in the character creator in Minecraft Earth and Minecraft Bedrock edition.

    - Tested and optimized assets imported into Minecraft to ensure consistency with all character body sizes and other cosmetic items.

  • Character Artist (Contract) at Microsoft
    Redmond, United States of America
    August 2018 - November 2018

    − Modeled, UV mapped, and textured customization assets such as clothes, hair, and facial features applied to characters on Xbox Avatars.

    − Created procedural textures using Substance Designer.

    − Resolved and tested content bugs to ensure quality integration of assets.

    − Shipped Xbox Avatars 2018.

  • Prop Artist at Theia Interactive
    Chico, United States of America
    January 2017 - October 2017

    − Modeled, UV mapped, and textured variety of assets placed within an interactive home environment highly optimized to run on VR and mobile applications.

    − Worked alongside a team of 3D artists and programmers to model and texture objects using Maya, Substance Painter, Substance Designer, and Photoshop to then be incorporated in projects within Unreal Engine 4.