Hi! I'm a 3D Artist in the Greater Seattle Area. I love bringing stylized props and characters to life!
● Created over a hundred avatar customization items and equipment skins from initial model to final integration in engine following Rec Room’s precise art style and quality standard.
● Designed concept art for assets when concept artists were not available to do so.
● Provided feedback and performed troubleshooting for assets alongside 3D artists and tech artists to resolve issues with items before they went out to production.
● Contributed to our internal Substance Painter pipeline by writing extensive documentation as well as developing custom smart materials and macros.
• Sculpted, retopologized, UV mapped, and textured 3D
characters based on provided concept art.
• Iterated on feedback and delivered game-ready assets for a
shipped title which has been featured on the Xbox Game
Pass.
• Created and designed pixel art body and clothing items that can be equipped in the character creator in Minecraft Earth and Minecraft Bedrock edition.
• Tested assets imported into Minecraft to ensure consistency with all character body sizes and other cosmetic items.
• Shipped Minecraft Character Creator.
• Optimized and finalized outsourced customization assets for the character creation system.
• Authored procedural materials using Substance Designer.
• Resolved content bugs to ensure quality integration of assets using the in-house 3D production pipeline.
• Shipped Xbox Avatars 2018.
• Modeled, UV mapped, textured, and edited a variety of 3D assets highly optimized to run on VR and mobile applications.
• Imported and finalized assets in Unreal Engine 4 to be placed within interactive architectural environments.